// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Tournament.Models; using osuTK.Graphics; namespace osu.Game.Tournament.Components { public partial class TournamentBeatmapPanel : CompositeDrawable { public readonly TournamentBeatmap? Beatmap; private readonly string mod; public const float HEIGHT = 50; private readonly Bindable currentMatch = new Bindable(); private Box flash = null!; public TournamentBeatmapPanel(TournamentBeatmap? beatmap, string mod = "") { Beatmap = beatmap; this.mod = mod; Width = 400; Height = HEIGHT; } [BackgroundDependencyLoader] private void load(LadderInfo ladder) { currentMatch.BindValueChanged(matchChanged); currentMatch.BindTo(ladder.CurrentMatch); Masking = true; AddRangeInternal(new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, new NoUnloadBeatmapSetCover { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(0.5f), OnlineInfo = Beatmap, }, new FillFlowContainer { AutoSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Padding = new MarginPadding(15), Direction = FillDirection.Vertical, Children = new Drawable[] { new TournamentSpriteText { Text = Beatmap?.GetDisplayTitleRomanisable(false, false) ?? (LocalisableString)@"unknown", Font = OsuFont.Torus.With(weight: FontWeight.Bold), }, new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Children = new Drawable[] { new TournamentSpriteText { Text = "mapper", Padding = new MarginPadding { Right = 5 }, Font = OsuFont.Torus.With(weight: FontWeight.Regular, size: 14) }, new TournamentSpriteText { Text = Beatmap?.Metadata.Author.Username ?? "unknown", Padding = new MarginPadding { Right = 20 }, Font = OsuFont.Torus.With(weight: FontWeight.Bold, size: 14) }, new TournamentSpriteText { Text = "difficulty", Padding = new MarginPadding { Right = 5 }, Font = OsuFont.Torus.With(weight: FontWeight.Regular, size: 14) }, new TournamentSpriteText { Text = Beatmap?.DifficultyName ?? "unknown", Font = OsuFont.Torus.With(weight: FontWeight.Bold, size: 14) }, } } }, }, flash = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Gray, Blending = BlendingParameters.Additive, Alpha = 0, }, }); if (!string.IsNullOrEmpty(mod)) { AddInternal(new TournamentModIcon(mod) { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Margin = new MarginPadding(10), Width = 60, RelativeSizeAxes = Axes.Y, }); } } private void matchChanged(ValueChangedEvent match) { if (match.OldValue != null) match.OldValue.PicksBans.CollectionChanged -= picksBansOnCollectionChanged; if (match.NewValue != null) match.NewValue.PicksBans.CollectionChanged += picksBansOnCollectionChanged; Scheduler.AddOnce(updateState); } private void picksBansOnCollectionChanged(object? sender, NotifyCollectionChangedEventArgs e) => Scheduler.AddOnce(updateState); private BeatmapChoice? choice; private void updateState() { var newChoice = currentMatch.Value?.PicksBans.FirstOrDefault(p => p.BeatmapID == Beatmap?.OnlineID); bool shouldFlash = newChoice != choice; if (newChoice != null) { if (shouldFlash) flash.FadeOutFromOne(500).Loop(0, 10); BorderThickness = 6; BorderColour = TournamentGame.GetTeamColour(newChoice.Team); switch (newChoice.Type) { case ChoiceType.Pick: Colour = Color4.White; Alpha = 1; break; case ChoiceType.Ban: Colour = Color4.Gray; Alpha = 0.5f; break; } } else { Colour = Color4.White; BorderThickness = 0; Alpha = 1; } choice = newChoice; } private partial class NoUnloadBeatmapSetCover : UpdateableOnlineBeatmapSetCover { // As covers are displayed on stream, we want them to load as soon as possible. protected override double LoadDelay => 0; // Use DelayedLoadWrapper to avoid content unloading when switching away to another screen. protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) => new DelayedLoadWrapper(createContentFunc, timeBeforeLoad); } } }