// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Mania.UI { /// /// Common interface for all hit explosion bodies. /// public interface IHitExplosion { /// /// Begins animating this . /// /// The type of that caused this explosion. void Animate(JudgementResult result); } }