// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Taiko.Judgements; using osu.Game.Modes.Taiko.Objects.Drawable.Pieces; namespace osu.Game.Modes.Taiko.Objects.Drawable { public abstract class DrawableTaikoHitObject : DrawableHitObject { /// /// The colour used for various elements of this DrawableHitObject. /// public virtual Color4 AccentColour { get; } protected DrawableTaikoHitObject(TaikoHitObject hitObject) : base(hitObject) { Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; RelativePositionAxes = Axes.X; LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2; LifetimeEnd = HitObject.StartTime + HitObject.PreEmpt; // Todo: Remove (suppresses Resharper) AccentColour = Color4.White; Children = new[] { CreateCircle() }; } protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo(); protected override void UpdateState(ArmedState state) { } /// /// Sets the scroll position of the DrawableHitObject relative to the offset between /// a time value and the HitObject's StartTime. /// /// protected void UpdateScrollPosition(double time) { MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt)); } protected override void Update() { UpdateScrollPosition(Time.Current); } protected abstract ScrollingCirclePiece CreateCircle(); } }