// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Users; namespace osu.Game.Overlays.Profile.Header.Components { public class FriendsButton : ProfileHeaderStatisticsButton { public readonly Bindable User = new Bindable(); public override string TooltipText => "followers"; protected override IconUsage CreateIcon() => FontAwesome.Solid.User; [BackgroundDependencyLoader] private void load() { // todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly. User.BindValueChanged(user => SetValue(user.NewValue?.FollowerCount ?? 0), true); } } }