// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Input.StateChanges; using osu.Game.Replays; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Pippidon.Replays { public class PippidonFramedReplayInputHandler : FramedReplayInputHandler<PippidonReplayFrame> { public PippidonFramedReplayInputHandler(Replay replay) : base(replay) { } protected override bool IsImportant(PippidonReplayFrame frame) => frame.Actions.Any(); public override void CollectPendingInputs(List<IInput> inputs) { inputs.Add(new ReplayState<PippidonAction> { PressedActions = CurrentFrame?.Actions ?? new List<PippidonAction>(), }); } } }