// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Platform; using osu.Game; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Utils; using osuTK; using osuTK.Graphics; namespace osu.Desktop.Overlays { public class VersionManager : OverlayContainer { private OsuConfigManager config; private OsuGameBase game; private NotificationOverlay notificationOverlay; private GameHost host; [BackgroundDependencyLoader] private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host) { notificationOverlay = notification; this.config = config; this.game = game; this.host = host; AutoSizeAxes = Axes.Both; Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; Alpha = 0; Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(5), Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Children = new Drawable[] { new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Bold), Text = game.Name }, new OsuSpriteText { Colour = DebugUtils.IsDebug ? colours.Red : Color4.White, Text = game.Version }, } }, new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Font = OsuFont.Numeric.With(size: 12), Colour = colours.Yellow, Text = @"Development Build" }, new Sprite { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Texture = textures.Get(@"Menu/dev-build-footer"), }, } } }; } protected override void LoadComplete() { base.LoadComplete(); var version = game.Version; var lastVersion = config.Get(OsuSetting.Version); if (game.IsDeployedBuild && version != lastVersion) { config.Set(OsuSetting.Version, version); // only show a notification if we've previously saved a version to the config file (ie. not the first run). if (!string.IsNullOrEmpty(lastVersion)) notificationOverlay.Post(new UpdateCompleteNotification(version, host.OpenUrlExternally)); } } private class UpdateCompleteNotification : SimpleNotification { public UpdateCompleteNotification(string version, Action openUrl = null) { Text = $"You are now running osu!lazer {version}.\nClick to see what's new!"; Icon = FontAwesome.fa_check_square; Activated = delegate { openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}"); return true; }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { IconBackgound.Colour = colours.BlueDark; } } protected override void PopIn() { this.FadeIn(1400, Easing.OutQuint); } protected override void PopOut() { this.FadeOut(500, Easing.OutQuint); } } }