// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; namespace osu.Game.Screens.Play.HUD { public class DefaultScoreCounter : GameplayScoreCounter, ISkinnableComponent { public DefaultScoreCounter() : base(6) { Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; } [Resolved(canBeNull: true)] private HUDOverlay hud { get; set; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Colour = colours.BlueLighter; // todo: check if default once health display is skinnable hud?.ShowHealthbar.BindValueChanged(healthBar => { this.MoveToY(healthBar.NewValue ? 30 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING); }, true); } } }