// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Audio; namespace osu.Game.Skinning { /// <summary> /// Provides pooled samples to be used by <see cref="SkinnableSound"/>s. /// </summary> public interface IPooledSampleProvider { /// <summary> /// Retrieves a <see cref="PoolableSkinnableSample"/> from a pool. /// </summary> /// <param name="sampleInfo">The <see cref="SampleInfo"/> describing the sample to retrieve.</param> /// <returns>The <see cref="PoolableSkinnableSample"/>.</returns> PoolableSkinnableSample? GetPooledSample(ISampleInfo sampleInfo); } }