// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneUnstableRateCounter : OsuTestScene { [Cached(typeof(ScoreProcessor))] private TestScoreProcessor scoreProcessor = new TestScoreProcessor(); [Cached(typeof(GameplayState))] private GameplayState gameplayState; [Cached(typeof(DrawableRuleset))] private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset(); private double prev; public TestSceneUnstableRateCounter() { Score score = new Score { ScoreInfo = new ScoreInfo(), }; gameplayState = new GameplayState(null, null, null, score); scoreProcessor.NewJudgement += result => scoreProcessor.PopulateScore(score.ScoreInfo); } [SetUpSteps] public void SetUp() { AddStep("Reset Score Processor", () => scoreProcessor.Reset()); } [Test] public void TestBasic() { AddStep("Create Display", () => recreateDisplay(new OsuHitWindows(), 5)); AddRepeatStep("Set UR to 250ms", () => setUR(25), 20); AddStep("Reset UR", () => { scoreProcessor.Reset(); recreateDisplay(new OsuHitWindows(), 5); }); AddRepeatStep("Set UR to 100ms", () => setUR(10), 20); AddStep("Reset UR", () => { scoreProcessor.Reset(); recreateDisplay(new OsuHitWindows(), 5); }); AddRepeatStep("Set UR to 0 (+50ms)", () => newJudgement(50), 20); AddStep("Reset UR", () => { scoreProcessor.Reset(); recreateDisplay(new OsuHitWindows(), 5); }); AddRepeatStep("Set UR to 0 (-50ms)", () => newJudgement(-50), 20); AddRepeatStep("New random judgement", () => newJudgement(), 40); } private void recreateDisplay(HitWindows hitWindows, float overallDifficulty) { hitWindows?.SetDifficulty(overallDifficulty); drawableRuleset.HitWindows = hitWindows; Clear(); Add(new UnstableRateCounter { Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(5), }); Add(new BarHitErrorMeter { Anchor = Anchor.BottomCentre, Origin = Anchor.CentreLeft, Rotation = 270, }); Add(new ColourHitErrorMeter { Anchor = Anchor.BottomCentre, Origin = Anchor.CentreLeft, Rotation = 270, Margin = new MarginPadding { Left = 50 } }); } private void newJudgement(double offset = 0, HitResult result = HitResult.Perfect) { scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement()) { TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset, Type = result, }); } private void setUR(double UR = 0, HitResult result = HitResult.Perfect) { double placement = prev > 0 ? -UR : UR; scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement()) { TimeOffset = placement, Type = result, }); prev = placement; } [SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")] private class TestDrawableRuleset : DrawableRuleset { public HitWindows HitWindows; public override IEnumerable Objects => new[] { new HitCircle { HitWindows = HitWindows } }; public override event Action NewResult; public override event Action RevertResult; public override Playfield Playfield { get; } public override Container Overlays { get; } public override Container FrameStableComponents { get; } public override IFrameStableClock FrameStableClock { get; } internal override bool FrameStablePlayback { get; set; } public override IReadOnlyList Mods { get; } public override double GameplayStartTime { get; } public override GameplayCursorContainer Cursor { get; } public TestDrawableRuleset() : base(new OsuRuleset()) { // won't compile without this. NewResult?.Invoke(null); RevertResult?.Invoke(null); } public override void SetReplayScore(Score replayScore) => throw new NotImplementedException(); public override void SetRecordTarget(Score score) => throw new NotImplementedException(); public override void RequestResume(Action continueResume) => throw new NotImplementedException(); public override void CancelResume() => throw new NotImplementedException(); } private class TestScoreProcessor : ScoreProcessor { public void Reset() => base.Reset(false); } } }