//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using osu.Framework.GameModes; using osu.Framework.Graphics.Transformations; using OpenTK; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework; namespace osu.Game.GameModes { public abstract class BackgroundMode : GameMode, IEquatable { public virtual bool Equals(BackgroundMode other) { return other?.GetType() == GetType(); } const float transition_length = 500; const float x_movement_amount = 50; protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { //we don't want to handle escape key. return false; } public override void Load(BaseGame game) { base.Load(game); Content.Scale *= 1 + (x_movement_amount / DrawSize.X) * 2; } protected override void OnEntering(GameMode last) { Content.FadeOut(); Content.MoveToX(x_movement_amount); Content.FadeIn(transition_length, EasingTypes.InOutQuart); Content.MoveToX(0, transition_length, EasingTypes.InOutQuart); base.OnEntering(last); } protected override void OnSuspending(GameMode next) { Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart); base.OnSuspending(next); } protected override bool OnExiting(GameMode next) { Content.FadeOut(transition_length, EasingTypes.OutExpo); Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo); return base.OnExiting(next); } protected override void OnResuming(GameMode last) { Content.MoveToX(0, transition_length, EasingTypes.OutExpo); base.OnResuming(last); } } }