// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osuTK; namespace osu.Game.Rulesets.Catch.Edit.Blueprints { public partial class CatchPlacementBlueprint : PlacementBlueprint where THitObject : CatchHitObject, new() { protected new THitObject HitObject => (THitObject)base.HitObject; protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer; [Resolved] private Playfield playfield { get; set; } = null!; public CatchPlacementBlueprint() : base(new THitObject()) { } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; } }