// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Mods { public abstract class ModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset where TObject : HitObject { /// /// The current angle of rotation being applied by this mod. /// Generally should be used to apply inverse rotation to elements which should not be rotated. /// protected float CurrentRotation { get; private set; } [SettingSource("Roll speed", "Rotations per minute")] public BindableNumber SpinSpeed { get; } = new BindableDouble(0.5) { MinValue = 0.02, MaxValue = 12, Precision = 0.01, }; [SettingSource("Direction", "The direction of rotation")] public Bindable Direction { get; } = new Bindable(); public override string Name => "Barrel Roll"; public override string Acronym => "BR"; public override string Description => "The whole playfield is on a wheel!"; public override double ScoreMultiplier => 1; public override string SettingDescription => $"{SpinSpeed.Value:N2} rpm {Direction.Value.GetDescription().ToLowerInvariant()}"; public void Update(Playfield playfield) { playfield.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value); } public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { // scale the playfield to allow all hitobjects to stay within the visible region. var playfieldSize = drawableRuleset.Playfield.DrawSize; float minSide = MathF.Min(playfieldSize.X, playfieldSize.Y); float maxSide = MathF.Max(playfieldSize.X, playfieldSize.Y); drawableRuleset.Playfield.Scale = new Vector2(minSide / maxSide); } } }