// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Localisation; using osu.Game.Localisation; namespace osu.Game.Input.Bindings { public class GlobalActionContainer : DatabasedKeyBindingContainer, IHandleGlobalKeyboardInput { private readonly Drawable handler; private InputManager parentInputManager; public GlobalActionContainer(OsuGameBase game) : base(matchingMode: KeyCombinationMatchingMode.Modifiers) { if (game is IKeyBindingHandler) handler = game; } protected override void LoadComplete() { base.LoadComplete(); parentInputManager = GetContainingInputManager(); } public override IEnumerable DefaultKeyBindings => GlobalKeyBindings .Concat(EditorKeyBindings) .Concat(InGameKeyBindings) .Concat(SongSelectKeyBindings) .Concat(AudioControlKeyBindings); public IEnumerable GlobalKeyBindings => new[] { new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying), new KeyBinding(InputKey.F8, GlobalAction.ToggleChat), new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial), new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons), new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot), new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings), new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar), new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings), new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleBeatmapListing), new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications), new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.S }, GlobalAction.ToggleSkinEditor), new KeyBinding(InputKey.Escape, GlobalAction.Back), new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back), new KeyBinding(new[] { InputKey.Alt, InputKey.Home }, GlobalAction.Home), new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious), new KeyBinding(InputKey.Down, GlobalAction.SelectNext), new KeyBinding(InputKey.Space, GlobalAction.Select), new KeyBinding(InputKey.Enter, GlobalAction.Select), new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select), new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.R }, GlobalAction.RandomSkin), }; public IEnumerable EditorKeyBindings => new[] { new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode), new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode), new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode), new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode), new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.A }, GlobalAction.EditorVerifyMode), new KeyBinding(new[] { InputKey.J }, GlobalAction.EditorNudgeLeft), new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight), new KeyBinding(new[] { InputKey.G }, GlobalAction.EditorCycleGridDisplayMode), new KeyBinding(new[] { InputKey.F5 }, GlobalAction.EditorTestGameplay), new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.EditorFlipHorizontally), new KeyBinding(new[] { InputKey.Control, InputKey.J }, GlobalAction.EditorFlipVertically), new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.EditorDecreaseDistanceSpacing), new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.EditorIncreaseDistanceSpacing), }; public IEnumerable InGameKeyBindings => new[] { new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene), new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene), new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry), new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit), new KeyBinding(new[] { InputKey.F3 }, GlobalAction.DecreaseScrollSpeed), new KeyBinding(new[] { InputKey.F4 }, GlobalAction.IncreaseScrollSpeed), new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface), new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay), new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay), new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward), new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward), new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD), new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus), }; public IEnumerable SongSelectKeyBindings => new[] { new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection), new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom), new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions) }; public IEnumerable AudioControlKeyBindings => new[] { new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.Left }, GlobalAction.PreviousVolumeMeter), new KeyBinding(new[] { InputKey.Alt, InputKey.Right }, GlobalAction.NextVolumeMeter), new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute), new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev), new KeyBinding(InputKey.F1, GlobalAction.MusicPrev), new KeyBinding(InputKey.TrackNext, GlobalAction.MusicNext), new KeyBinding(InputKey.F5, GlobalAction.MusicNext), new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay), new KeyBinding(InputKey.F3, GlobalAction.MusicPlay) }; protected override IEnumerable KeyBindingInputQueue { get { // To ensure the global actions are handled with priority, this GlobalActionContainer is actually placed after game content. // It does not contain children as expected, so we need to forward the NonPositionalInputQueue from the parent input manager to correctly // allow the whole game to handle these actions. // An eventual solution to this hack is to create localised action containers for individual components like SongSelect, but this will take some rearranging. var inputQueue = parentInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue; return handler != null ? inputQueue.Prepend(handler) : inputQueue; } } } public enum GlobalAction { [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChat))] ToggleChat, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSocial))] ToggleSocial, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ResetInputSettings))] ResetInputSettings, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleToolbar))] ToggleToolbar, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSettings))] ToggleSettings, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleBeatmapListing))] ToggleBeatmapListing, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseVolume))] IncreaseVolume, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseVolume))] DecreaseVolume, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleMute))] ToggleMute, // In-Game Keybindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SkipCutscene))] SkipCutscene, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickRetry))] QuickRetry, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TakeScreenshot))] TakeScreenshot, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons))] ToggleGameplayMouseButtons, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Back))] Back, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseScrollSpeed))] IncreaseScrollSpeed, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseScrollSpeed))] DecreaseScrollSpeed, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Select))] Select, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickExit))] QuickExit, // Game-wide beatmap music controller keybindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicNext))] MusicNext, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicPrev))] MusicPrev, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicPlay))] MusicPlay, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNowPlaying))] ToggleNowPlaying, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPrevious))] SelectPrevious, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNext))] SelectNext, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Home))] Home, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNotifications))] ToggleNotifications, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PauseGameplay))] PauseGameplay, // Editor [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorSetupMode))] EditorSetupMode, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorComposeMode))] EditorComposeMode, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDesignMode))] EditorDesignMode, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTimingMode))] EditorTimingMode, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.HoldForHUD))] HoldForHUD, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.RandomSkin))] RandomSkin, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TogglePauseReplay))] TogglePauseReplay, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameInterface))] ToggleInGameInterface, // Song select keybindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleModSelection))] ToggleModSelection, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextRandom))] SelectNextRandom, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousRandom))] SelectPreviousRandom, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleBeatmapOptions))] ToggleBeatmapOptions, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorVerifyMode))] EditorVerifyMode, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorNudgeLeft))] EditorNudgeLeft, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorNudgeRight))] EditorNudgeRight, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSkinEditor))] ToggleSkinEditor, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PreviousVolumeMeter))] PreviousVolumeMeter, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.NextVolumeMeter))] NextVolumeMeter, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SeekReplayForward))] SeekReplayForward, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SeekReplayBackward))] SeekReplayBackward, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChatFocus))] ToggleChatFocus, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleGridDisplayMode))] EditorCycleGridDisplayMode, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTestGameplay))] EditorTestGameplay, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorFlipHorizontally))] EditorFlipHorizontally, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorFlipVertically))] EditorFlipVertically, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorIncreaseDistanceSpacing))] EditorIncreaseDistanceSpacing, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDecreaseDistanceSpacing))] EditorDecreaseDistanceSpacing, } }