// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components.RadioButtons; using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose.Components; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneHitObjectComposer : EditorClockTestScene { private OsuHitObjectComposer hitObjectComposer; private EditorBeatmapContainer editorBeatmapContainer; private EditorBeatmap editorBeatmap => editorBeatmapContainer.EditorBeatmap; [SetUpSteps] public void SetUpSteps() { AddStep("create beatmap", () => { Beatmap.Value = CreateWorkingBeatmap(new Beatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = new List { new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }, new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }, new Slider { Position = new Vector2(128, 256), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(216, 0), }), Scale = 0.5f, } }, }); }); AddStep("Create composer", () => { Child = editorBeatmapContainer = new EditorBeatmapContainer(Beatmap.Value) { Child = hitObjectComposer = new OsuHitObjectComposer(new OsuRuleset()) { // force the composer to fully overlap the playfield area by setting a 4:3 aspect ratio. FillMode = FillMode.Fit, FillAspectRatio = 4 / 3f } }; }); } [Test] public void TestPlacementOnlyWorksWithTiming() { AddStep("clear all control points", () => editorBeatmap.ControlPointInfo.Clear()); AddAssert("Tool is selection", () => hitObjectComposer.ChildrenOfType().First().CurrentTool is SelectTool); AddAssert("Hitcircle button not clickable", () => !hitObjectComposer.ChildrenOfType().First(d => d.Button.Label == "HitCircle").Enabled.Value); AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint())); AddAssert("Hitcircle button is clickable", () => hitObjectComposer.ChildrenOfType().First(d => d.Button.Label == "HitCircle").Enabled.Value); AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType().First(d => d.Button.Label == "HitCircle").TriggerClick()); AddAssert("Tool changed", () => hitObjectComposer.ChildrenOfType().First().CurrentTool is HitCircleCompositionTool); } [Test] public void TestPlacementFailsWhenClickingButton() { AddStep("clear all control points and hitobjects", () => { editorBeatmap.ControlPointInfo.Clear(); editorBeatmap.Clear(); }); AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint())); AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType().First(d => d.Button.Label == "HitCircle").TriggerClick()); AddStep("move mouse to overlapping toggle button", () => { var playfield = hitObjectComposer.Playfield.ScreenSpaceDrawQuad; var button = hitObjectComposer .ChildrenOfType().First() .ChildrenOfType().First(b => playfield.Contains(b.ScreenSpaceDrawQuad.Centre)); InputManager.MoveMouseTo(button); }); AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0); AddStep("attempt place circle", () => InputManager.Click(MouseButton.Left)); AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0); } [Test] public void TestPlacementWithinToolboxScrollArea() { AddStep("clear all control points and hitobjects", () => { editorBeatmap.ControlPointInfo.Clear(); editorBeatmap.Clear(); }); AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint())); AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType().First(d => d.Button.Label == "HitCircle").TriggerClick()); AddStep("move mouse to scroll area", () => { // Specifically wanting to test the area of overlap between the left expanding toolbox container // and the playfield/composer. var scrollArea = hitObjectComposer.ChildrenOfType().First().ScreenSpaceDrawQuad; var playfield = hitObjectComposer.Playfield.ScreenSpaceDrawQuad; InputManager.MoveMouseTo(new Vector2(scrollArea.TopLeft.X, playfield.Centre.Y)); }); AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0); AddStep("place circle", () => InputManager.Click(MouseButton.Left)); AddAssert("circle placed", () => editorBeatmap.HitObjects.Count == 1); } [Test] public void TestDistanceSpacingHotkeys() { double originalSpacing = 0; AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.BeatmapInfo.DistanceSpacing); AddStep("hold ctrl", () => InputManager.PressKey(Key.LControl)); AddStep("hold alt", () => InputManager.PressKey(Key.LAlt)); AddStep("scroll mouse 5 steps", () => InputManager.ScrollVerticalBy(5)); AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5); AddStep("release alt", () => InputManager.ReleaseKey(Key.LAlt)); AddStep("release ctrl", () => InputManager.ReleaseKey(Key.LControl)); } public class EditorBeatmapContainer : Container { private readonly IWorkingBeatmap working; public EditorBeatmap EditorBeatmap { get; private set; } public EditorBeatmapContainer(IWorkingBeatmap working) { this.working = working; RelativeSizeAxes = Axes.Both; } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); EditorBeatmap = new EditorBeatmap(working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo)); dependencies.CacheAs(EditorBeatmap); dependencies.CacheAs(EditorBeatmap); return dependencies; } protected override void LoadComplete() { base.LoadComplete(); Add(EditorBeatmap); } } } }