// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Osu.Difficulty; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; [TestCase(6.6369583000323935d, 206, "diffcalc-test")] [TestCase(1.4476531024675374d, 45, "zero-length-sliders")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); [TestCase(8.8816128335486386d, 206, "diffcalc-test")] [TestCase(1.7540389962596916d, 45, "zero-length-sliders")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime()); [TestCase(6.6369583000323935d, 239, "diffcalc-test")] [TestCase(1.4476531024675374d, 54, "zero-length-sliders")] public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic()); protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap); protected override Ruleset CreateRuleset() => new OsuRuleset(); } }