// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Skinning { public partial class LegacyJudgementPieceOld : CompositeDrawable, IAnimatableJudgement { private readonly HitResult result; private readonly float finalScale; private readonly bool forceTransforms; public LegacyJudgementPieceOld(HitResult result, Func createMainDrawable, float finalScale = 1f, bool forceTransforms = false) { this.result = result; this.finalScale = finalScale; this.forceTransforms = forceTransforms; AutoSizeAxes = Axes.Both; Origin = Anchor.Centre; InternalChild = createMainDrawable(); } public virtual void PlayAnimation() { var animation = InternalChild as IFramedAnimation; animation?.GotoFrame(0); const double fade_in_length = 120; const double fade_out_delay = 500; const double fade_out_length = 600; this.FadeInFromZero(fade_in_length); this.Delay(fade_out_delay).FadeOut(fade_out_length); // legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece. if (animation?.FrameCount > 1 && !forceTransforms) return; switch (result) { case HitResult.Miss: this.ScaleTo(1.6f); this.ScaleTo(1, 100, Easing.In); this.MoveTo(new Vector2(0, -5)); this.MoveToOffset(new Vector2(0, 80), fade_out_delay + fade_out_length, Easing.In); float rotation = RNG.NextSingle(-8.6f, 8.6f); this.RotateTo(0); this.RotateTo(rotation, fade_in_length) .Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In); break; default: this.ScaleTo(0.6f).Then() .ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8 .Delay(fade_in_length * 0.2f) // t = 1.0 .ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2 // stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2. // so we need to force the current value to be correct at 1.2 (0.95) then complete the // second half of the transform. .ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4 break; } } public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy(); } }