// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Screens.Play { public enum LocalUserPlayingState { /// <summary> /// The local player is not current in gameplay. If watching a replay, gameplay always remains in this state. /// </summary> NotPlaying, /// <summary> /// The local player is in a break, paused, or failed but still at the gameplay screen. /// </summary> Break, /// <summary> /// The local user is in active gameplay. /// </summary> Playing, } }