// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Edit.Layers.Selection { public class SelectionLayer : CompositeDrawable { private readonly Playfield playfield; public SelectionLayer(Playfield playfield) { this.playfield = playfield; RelativeSizeAxes = Axes.Both; } private DragSelector selector; protected override bool OnDragStart(InputState state) { // Hide the previous drag box - we won't be working with it any longer selector?.Hide(); AddInternal(selector = new DragSelector(ToLocalSpace(state.Mouse.NativeState.Position)) { CapturableObjects = playfield.HitObjects.Objects }); return true; } protected override bool OnDrag(InputState state) { selector.DragEndPosition = ToLocalSpace(state.Mouse.NativeState.Position); selector.BeginCapture(); return true; } protected override bool OnDragEnd(InputState state) { selector.FinishCapture(); return true; } protected override bool OnClick(InputState state) { selector?.Hide(); return true; } } }