// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Play.PlayerSettings { public class PlayerSliderBar : SettingsSlider where T : struct, IEquatable, IComparable, IConvertible { public OsuSliderBar Bar => (OsuSliderBar)Control; protected override Drawable CreateControl() => new SliderBar { RelativeSizeAxes = Axes.X }; private class SliderBar : OsuSliderBar { [BackgroundDependencyLoader] private void load(OsuColour colours) { AccentColour = colours.Yellow; Nub.AccentColour = colours.Yellow; Nub.GlowingAccentColour = colours.YellowLighter; Nub.GlowColour = colours.YellowDark; } } } }