// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays { public class OverlayColourProvider { private readonly OverlayColourScheme colourScheme; public OverlayColourProvider(OverlayColourScheme colourScheme) { this.colourScheme = colourScheme; } // Note that the following five colours are also defined in `OsuColour` as `{colourScheme}{0,1,2,3,4}`. // The difference as to which should be used where comes down to context. // If the colour in question is supposed to always match the view in which it is displayed theme-wise, use `OverlayColourProvider`. // If the colour usage is special and in general differs from the surrounding view in choice of hue, use the `OsuColour` constants. public Color4 Colour0 => getColour(1, 0.8f); public Color4 Colour1 => getColour(1, 0.7f); public Color4 Colour2 => getColour(0.8f, 0.6f); public Color4 Colour3 => getColour(0.6f, 0.5f); public Color4 Colour4 => getColour(0.4f, 0.3f); public Color4 Highlight1 => getColour(1, 0.7f); public Color4 Content1 => getColour(0.4f, 1); public Color4 Content2 => getColour(0.4f, 0.9f); public Color4 Light1 => getColour(0.4f, 0.8f); public Color4 Light2 => getColour(0.4f, 0.75f); public Color4 Light3 => getColour(0.4f, 0.7f); public Color4 Light4 => getColour(0.4f, 0.5f); public Color4 Dark1 => getColour(0.2f, 0.35f); public Color4 Dark2 => getColour(0.2f, 0.3f); public Color4 Dark3 => getColour(0.2f, 0.25f); public Color4 Dark4 => getColour(0.2f, 0.2f); public Color4 Dark5 => getColour(0.2f, 0.15f); public Color4 Dark6 => getColour(0.2f, 0.1f); public Color4 Foreground1 => getColour(0.1f, 0.6f); public Color4 Background1 => getColour(0.1f, 0.4f); public Color4 Background2 => getColour(0.1f, 0.3f); public Color4 Background3 => getColour(0.1f, 0.25f); public Color4 Background4 => getColour(0.1f, 0.2f); public Color4 Background5 => getColour(0.1f, 0.15f); public Color4 Background6 => getColour(0.1f, 0.1f); private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1)); // See https://github.com/ppy/osu-web/blob/5a536d217a21582aad999db50a981003d3ad5659/app/helpers.php#L1620-L1628 private static float getBaseHue(OverlayColourScheme colourScheme) { switch (colourScheme) { default: throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}."); case OverlayColourScheme.Red: return 0; case OverlayColourScheme.Pink: return 333 / 360f; case OverlayColourScheme.Orange: return 45 / 360f; case OverlayColourScheme.Lime: return 90 / 360f; case OverlayColourScheme.Green: return 125 / 360f; case OverlayColourScheme.Aquamarine: return 160 / 360f; case OverlayColourScheme.Purple: return 255 / 360f; case OverlayColourScheme.Blue: return 200 / 360f; case OverlayColourScheme.Plum: return 320 / 360f; } } } public enum OverlayColourScheme { Red, Pink, Orange, Lime, Green, Purple, Blue, Plum, Aquamarine } }