// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Particles; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public class LegacyCursorParticles : CompositeDrawable, IKeyBindingHandler { private LegacyCursorParticleSpewer breakSpewer; private LegacyCursorParticleSpewer kiaiSpewer; [Resolved(canBeNull: true)] private Player player { get; set; } [Resolved(canBeNull: true)] private OsuPlayfield osuPlayfield { get; set; } [BackgroundDependencyLoader] private void load(ISkinSource skin, OsuColour colour) { var texture = skin.GetTexture("star2"); if (texture == null) return; texture.ScaleAdjust = 3.2f; InternalChildren = new[] { breakSpewer = new LegacyCursorParticleSpewer(texture, 20) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = colour.PinkLighter, Direction = SpewDirection.None, Active = { Value = false, } }, kiaiSpewer = new LegacyCursorParticleSpewer(texture, 60) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = colour.PinkLighter, Direction = SpewDirection.None, Active = { Value = false, } }, }; if (player != null) { breakSpewer.Active.BindTarget = player.IsBreakTime; } } protected override void Update() { if (osuPlayfield == null) return; // find active kiai slider or spinner. var kiaiHitObject = osuPlayfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.Kiai && ( (h is DrawableSlider slider && slider.Tracking.Value) || (h is DrawableSpinner spinner && spinner.RotationTracker.Tracking) ) ); kiaiSpewer.Active.Value = kiaiHitObject != null; } public bool OnPressed(OsuAction action) { handleInput(action, true); return false; } public void OnReleased(OsuAction action) { handleInput(action, false); } private bool leftPressed; private bool rightPressed; private void handleInput(OsuAction action, bool pressed) { switch (action) { case OsuAction.LeftButton: leftPressed = pressed; break; case OsuAction.RightButton: rightPressed = pressed; break; } if (leftPressed && rightPressed) breakSpewer.Direction = SpewDirection.Omni; else if (leftPressed) breakSpewer.Direction = SpewDirection.Left; else if (rightPressed) breakSpewer.Direction = SpewDirection.Right; else breakSpewer.Direction = SpewDirection.None; } private class LegacyCursorParticleSpewer : ParticleSpewer, IRequireHighFrequencyMousePosition { private const int particle_lifetime_min = 300; private const int particle_lifetime_max = 1000; public SpewDirection Direction { get; set; } protected override bool CanSpawnParticles => base.CanSpawnParticles && cursorScreenPosition.HasValue; protected override float ParticleGravity => 240; public LegacyCursorParticleSpewer(Texture texture, int perSecond) : base(texture, perSecond, particle_lifetime_max) { Active.BindValueChanged(_ => resetVelocityCalculation()); } private Vector2? cursorScreenPosition; private Vector2 cursorVelocity; private const double max_velocity_frame_length = 15; private double velocityFrameLength; private Vector2 totalPosDifference; protected override bool OnMouseMove(MouseMoveEvent e) { if (cursorScreenPosition == null) { cursorScreenPosition = e.ScreenSpaceMousePosition; return base.OnMouseMove(e); } // calculate cursor velocity. totalPosDifference += e.ScreenSpaceMousePosition - cursorScreenPosition.Value; cursorScreenPosition = e.ScreenSpaceMousePosition; velocityFrameLength += Clock.ElapsedFrameTime; if (velocityFrameLength > max_velocity_frame_length) { cursorVelocity = totalPosDifference / (float)velocityFrameLength; totalPosDifference = Vector2.Zero; velocityFrameLength = 0; } return base.OnMouseMove(e); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; private void resetVelocityCalculation() { cursorScreenPosition = null; totalPosDifference = Vector2.Zero; velocityFrameLength = 0; } protected override FallingParticle SpawnParticle() { var p = base.SpawnParticle(); p.StartPosition = ToLocalSpace(cursorScreenPosition ?? Vector2.Zero); p.Duration = RNG.NextSingle(particle_lifetime_min, particle_lifetime_max); p.StartAngle = (float)(RNG.NextDouble() * 4 - 2); p.EndAngle = RNG.NextSingle(-2f, 2f); p.EndScale = RNG.NextSingle(2f); switch (Direction) { case SpewDirection.None: p.Velocity = Vector2.Zero; break; case SpewDirection.Left: p.Velocity = new Vector2( RNG.NextSingle(-460f, 0), RNG.NextSingle(-40f, 40f) ); break; case SpewDirection.Right: p.Velocity = new Vector2( RNG.NextSingle(0, 460f), RNG.NextSingle(-40f, 40f) ); break; case SpewDirection.Omni: p.Velocity = new Vector2( RNG.NextSingle(-460f, 460f), RNG.NextSingle(-160f, 160f) ); break; } p.Velocity += cursorVelocity * 40; return p; } } private enum SpewDirection { None, Left, Right, Omni, } } }