// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Statistics; using osuTK; namespace osu.Game.Tests.Visual.Ranking { public class TestSceneTimingDistributionGraph : OsuTestScene { public TestSceneTimingDistributionGraph() { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex("#333") }, new TimingDistributionGraph(createNormalDistribution()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(400, 130) } }; } private TimingDistribution createNormalDistribution() { var distribution = new TimingDistribution(51, 5); // We create an approximately-normal distribution of 51 elements by using the 13th binomial row (14 initial elements) and subdividing the inner values twice. var row = new List { 1 }; for (int i = 0; i < 13; i++) row.Add(row[i] * (13 - i) / (i + 1)); // Each subdivision yields 2n-1 total elements, so first subdivision will contain 27 elements, and the second will contain 53 elements. for (int div = 0; div < 2; div++) { var newRow = new List { 1 }; for (int i = 0; i < row.Count - 1; i++) { newRow.Add((row[i] + row[i + 1]) / 2); newRow.Add(row[i + 1]); } row = newRow; } // After the subdivisions take place, we're left with 53 values which we use the inner 51 of. for (int i = 1; i < row.Count - 1; i++) distribution.Bins[i - 1] = row[i]; return distribution; } } }