// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterfaceV2; using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { public partial class TestSceneSwitchButton : OsuManualInputManagerTestScene { private SwitchButton switchButton; [SetUp] public void Setup() => Schedule(() => { Child = switchButton = new SwitchButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, }; }); [Test] public void TestChangeThroughInput() { AddStep("move to switch button", () => InputManager.MoveMouseTo(switchButton)); AddStep("click on", () => InputManager.Click(MouseButton.Left)); AddStep("click off", () => InputManager.Click(MouseButton.Left)); } [Test] public void TestChangeThroughBindable() { BindableBool bindable = null; AddStep("bind bindable", () => switchButton.Current.BindTo(bindable = new BindableBool())); AddStep("toggle bindable", () => bindable.Toggle()); AddStep("toggle bindable", () => bindable.Toggle()); } } }