// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD { public partial class DefaultKeyCounterDisplay : KeyCounterDisplay { private const int duration = 100; private const double key_fade_time = 80; protected override FillFlowContainer KeyFlow { get; } public DefaultKeyCounterDisplay() { InternalChild = KeyFlow = new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Alpha = 0, }; } protected override void Update() { base.Update(); // Don't use autosize as it will shrink to zero when KeyFlow is hidden. // In turn this can cause the display to be masked off screen and never become visible again. Size = KeyFlow.Size; } protected override KeyCounter CreateCounter(InputTrigger trigger) => new DefaultKeyCounter(trigger) { FadeTime = key_fade_time, KeyDownTextColor = KeyDownTextColor, KeyUpTextColor = KeyUpTextColor, }; protected override void UpdateVisibility() => // Isolate changing visibility of the key counters from fading this component. KeyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration); private Color4 keyDownTextColor = Color4.DarkGray; public Color4 KeyDownTextColor { get => keyDownTextColor; set { if (value != keyDownTextColor) { keyDownTextColor = value; foreach (var child in KeyFlow.Cast()) child.KeyDownTextColor = value; } } } private Color4 keyUpTextColor = Color4.White; public Color4 KeyUpTextColor { get => keyUpTextColor; set { if (value != keyUpTextColor) { keyUpTextColor = value; foreach (var child in KeyFlow.Cast()) child.KeyUpTextColor = value; } } } } }