// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; using osu.Game.Graphics; using osu.Framework.Allocation; using System.Linq; using osu.Framework.Timing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Screens.Play { public class SongProgress : OverlayContainer { private const int bottom_bar_height = 5; protected override bool HideOnEscape => false; private static readonly Vector2 handle_size = new Vector2(14, 25); private const float transition_duration = 200; private readonly SongProgressBar bar; private readonly SongProgressGraph graph; private readonly SongProgressInfo info; public Action OnSeek; public override bool HandleInput => AllowSeeking; private IClock audioClock; public IClock AudioClock { set { audioClock = info.AudioClock = value; } } private double lastHitTime => ((objects.Last() as IHasEndTime)?.EndTime ?? objects.Last().StartTime) + 1; private double firstHitTime => objects.First().StartTime; private IEnumerable objects; public IEnumerable Objects { set { graph.Objects = objects = value; info.StartTime = firstHitTime; info.EndTime = lastHitTime; } } [BackgroundDependencyLoader] private void load(OsuColour colours) { graph.FillColour = bar.FillColour = colours.BlueLighter; } public SongProgress() { const float graph_height = SquareGraph.Column.WIDTH * 6; Height = bottom_bar_height + graph_height + handle_size.Y; Y = bottom_bar_height; Children = new Drawable[] { info = new SongProgressInfo { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Margin = new MarginPadding { Bottom = bottom_bar_height + graph_height }, }, graph = new SongProgressGraph { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Height = graph_height, Margin = new MarginPadding { Bottom = bottom_bar_height }, }, bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size) { Alpha = 0, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, SeekRequested = delegate (float position) { OnSeek?.Invoke(firstHitTime + position * (lastHitTime - firstHitTime)); }, }, }; } protected override void LoadComplete() { State = Visibility.Visible; } private bool allowSeeking; public bool AllowSeeking { get { return allowSeeking; } set { if (allowSeeking == value) return; allowSeeking = value; updateBarVisibility(); } } private void updateBarVisibility() { bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, EasingTypes.In); this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, EasingTypes.In); } protected override void PopIn() { updateBarVisibility(); this.FadeIn(500, EasingTypes.OutQuint); } protected override void PopOut() { this.FadeOut(100); } protected override void Update() { base.Update(); if (objects == null) return; double progress = ((audioClock?.CurrentTime ?? Time.Current) - firstHitTime) / (lastHitTime - firstHitTime); if (progress < 1) { bar.UpdatePosition((float)progress); graph.Progress = (int)(graph.ColumnCount * progress); } } } }