// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimelineHitObjectBlueprint : SelectionBlueprint { private const float circle_size = 38; private Container repeatsContainer; public Action OnDragHandled; [UsedImplicitly] private readonly Bindable startTime; private Bindable indexInCurrentComboBindable; private Bindable comboIndexBindable; private Bindable comboIndexWithOffsetsBindable; private Bindable displayColourBindable; private readonly ExtendableCircle circle; private readonly Border border; private readonly Container colouredComponents; private readonly OsuSpriteText comboIndexText; [Resolved] private ISkinSource skin { get; set; } public TimelineHitObjectBlueprint(HitObject item) : base(item) { Anchor = Anchor.CentreLeft; Origin = Anchor.CentreLeft; startTime = item.StartTimeBindable.GetBoundCopy(); startTime.BindValueChanged(time => X = (float)time.NewValue, true); RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.X; Height = circle_size; AddRangeInternal(new Drawable[] { circle = new ExtendableCircle { RelativeSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, border = new Border { RelativeSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, colouredComponents = new Container { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { comboIndexText = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, Y = -1, Font = OsuFont.Default.With(size: circle_size * 0.5f, weight: FontWeight.Regular), }, } }, }); if (item is IHasDuration) { colouredComponents.Add(new DragArea(item) { OnDragHandled = e => OnDragHandled?.Invoke(e) }); } } protected override void LoadComplete() { base.LoadComplete(); switch (Item) { case IHasDisplayColour displayColour: displayColourBindable = displayColour.DisplayColour.GetBoundCopy(); displayColourBindable.BindValueChanged(_ => updateColour(), true); break; case IHasComboInformation comboInfo: indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true); comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy(); comboIndexWithOffsetsBindable = comboInfo.ComboIndexWithOffsetsBindable.GetBoundCopy(); comboIndexBindable.BindValueChanged(_ => updateColour()); comboIndexWithOffsetsBindable.BindValueChanged(_ => updateColour(), true); skin.SourceChanged += updateColour; break; } } protected override void OnSelected() { // base logic hides selected blueprints when not selected, but timeline doesn't do that. updateColour(); } protected override void OnDeselected() { // base logic hides selected blueprints when not selected, but timeline doesn't do that. updateColour(); } private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString(); private void updateColour() { Color4 colour; switch (Item) { case IHasDisplayColour displayColour: colour = displayColour.DisplayColour.Value; break; case IHasComboInformation combo: colour = combo.GetComboColour(skin); break; default: return; } if (IsSelected) border.Show(); else border.Hide(); if (Item is IHasDuration duration && duration.Duration > 0) circle.Colour = ColourInfo.GradientHorizontal(colour, colour.Lighten(0.4f)); else circle.Colour = colour; var averageColour = Interpolation.ValueAt(0.5, circle.Colour.TopLeft, circle.Colour.TopRight, 0, 1); colouredComponents.Colour = OsuColour.ForegroundTextColourFor(averageColour); } private SamplePointPiece sampleOverrideDisplay; private DifficultyPointPiece difficultyOverrideDisplay; private DifficultyControlPoint difficultyControlPoint; private SampleControlPoint sampleControlPoint; protected override void Update() { base.Update(); // no bindable so we perform this every update float duration = (float)(Item.GetEndTime() - Item.StartTime); if (Width != duration) { Width = duration; // kind of haphazard but yeah, no bindables. if (Item is IHasRepeats repeats) updateRepeats(repeats); } if (difficultyControlPoint != Item.DifficultyControlPoint) { difficultyControlPoint = Item.DifficultyControlPoint; difficultyOverrideDisplay?.Expire(); if (Item.DifficultyControlPoint != null && Item is IHasDistance) { AddInternal(difficultyOverrideDisplay = new DifficultyPointPiece(Item) { Anchor = Anchor.TopLeft, Origin = Anchor.BottomCentre }); } } if (sampleControlPoint != Item.SampleControlPoint) { sampleControlPoint = Item.SampleControlPoint; sampleOverrideDisplay?.Expire(); if (Item.SampleControlPoint != null) { AddInternal(sampleOverrideDisplay = new SamplePointPiece(Item) { Anchor = Anchor.BottomLeft, Origin = Anchor.TopCentre }); } } } private void updateRepeats(IHasRepeats repeats) { repeatsContainer?.Expire(); colouredComponents.Add(repeatsContainer = new Container { RelativeSizeAxes = Axes.Both, }); for (int i = 0; i < repeats.RepeatCount; i++) { repeatsContainer.Add(new Tick { X = (float)(i + 1) / (repeats.RepeatCount + 1) }); } } protected override bool ShouldBeConsideredForInput(Drawable child) => true; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos); public override Quad SelectionQuad => circle.ScreenSpaceDrawQuad; public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft; private class Tick : Circle { public Tick() { Size = new Vector2(circle_size / 4); Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; RelativePositionAxes = Axes.X; } } public class DragArea : Circle { private readonly HitObject hitObject; [Resolved] private Timeline timeline { get; set; } public Action OnDragHandled; public override bool HandlePositionalInput => hitObject != null; public DragArea(HitObject hitObject) { this.hitObject = hitObject; CornerRadius = circle_size / 2; Masking = true; Size = new Vector2(circle_size, 1); Anchor = Anchor.CentreRight; Origin = Anchor.Centre; RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Y; InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, } }; } protected override void LoadComplete() { base.LoadComplete(); updateState(); FinishTransforms(); } protected override bool OnHover(HoverEvent e) { updateState(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateState(); base.OnHoverLost(e); } private bool hasMouseDown; protected override bool OnMouseDown(MouseDownEvent e) { hasMouseDown = true; updateState(); return true; } protected override void OnMouseUp(MouseUpEvent e) { hasMouseDown = false; updateState(); base.OnMouseUp(e); } private void updateState() { float scale = 0.5f; if (hasMouseDown) scale = 0.6f; else if (IsHovered) scale = 0.7f; this.ScaleTo(scale, 200, Easing.OutQuint); this.FadeTo(IsHovered || hasMouseDown ? 1f : 0.9f, 200, Easing.OutQuint); } [Resolved] private EditorBeatmap beatmap { get; set; } [Resolved] private IBeatSnapProvider beatSnapProvider { get; set; } [Resolved(CanBeNull = true)] private IEditorChangeHandler changeHandler { get; set; } protected override bool OnDragStart(DragStartEvent e) { changeHandler?.BeginChange(); return true; } private ScheduledDelegate dragOperation; protected override void OnDrag(DragEvent e) { base.OnDrag(e); // schedule is temporary to ensure we don't process multiple times on a single update frame. we need to find a better method of doing this. // without it, a hitobject's endtime may not always be in a valid state (ie. sliders, which needs to recompute their path). dragOperation?.Cancel(); dragOperation = Scheduler.Add(() => { OnDragHandled?.Invoke(e); if (timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time) { switch (hitObject) { case IHasRepeats repeatHitObject: double proposedDuration = time - hitObject.StartTime; if (e.CurrentState.Keyboard.ShiftPressed) { if (hitObject.DifficultyControlPoint == DifficultyControlPoint.DEFAULT) hitObject.DifficultyControlPoint = new DifficultyControlPoint(); double newVelocity = hitObject.DifficultyControlPoint.SliderVelocity * (repeatHitObject.Duration / proposedDuration); if (Precision.AlmostEquals(newVelocity, hitObject.DifficultyControlPoint.SliderVelocity)) return; hitObject.DifficultyControlPoint.SliderVelocity = newVelocity; beatmap.Update(hitObject); } else { // find the number of repeats which can fit in the requested time. double lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1); int proposedCount = Math.Max(0, (int)Math.Round(proposedDuration / lengthOfOneRepeat) - 1); if (proposedCount == repeatHitObject.RepeatCount) return; repeatHitObject.RepeatCount = proposedCount; beatmap.Update(hitObject); } break; case IHasDuration endTimeHitObject: double snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time)); if (endTimeHitObject.EndTime == snappedTime || Precision.AlmostEquals(snappedTime, hitObject.StartTime, beatmap.GetBeatLengthAtTime(snappedTime))) return; endTimeHitObject.Duration = snappedTime - hitObject.StartTime; beatmap.Update(hitObject); break; } } }); } protected override void OnDragEnd(DragEndEvent e) { base.OnDragEnd(e); OnDragHandled?.Invoke(null); changeHandler?.EndChange(); } } public class Border : ExtendableCircle { [BackgroundDependencyLoader] private void load(OsuColour colours) { Content.Child.Alpha = 0; Content.Child.AlwaysPresent = true; Content.BorderColour = colours.Yellow; Content.EdgeEffect = new EdgeEffectParameters(); } } /// /// A circle with externalised end caps so it can take up the full width of a relative width area. /// public class ExtendableCircle : CompositeDrawable { protected readonly Circle Content; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos); public override Quad ScreenSpaceDrawQuad => Content.ScreenSpaceDrawQuad; public ExtendableCircle() { Padding = new MarginPadding { Horizontal = -circle_size / 2f }; InternalChild = Content = new Circle { BorderColour = OsuColour.Gray(0.75f), BorderThickness = 4, Masking = true, RelativeSizeAxes = Axes.Both, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Radius = 5, Colour = Color4.Black.Opacity(0.4f) } }; } } } }