// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using OpenTK.Input; namespace osu.Game.Screens.Play { public class SkipButton : TwoLayerButton { private readonly double skipDestination; public SkipButton() { Text = @"Skip"; Icon = FontAwesome.fa_osu_right_o; Anchor = Anchor.BottomRight; Origin = Anchor.BottomRight; } [BackgroundDependencyLoader] private void load(AudioManager audio, OsuColour colours) { ActivationSound = audio.Sample.Get(@"Menu/menuhit"); Colour = colours.Yellow; HoverColour = colours.YellowDark; } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false; switch (args.Key) { case Key.Space: TriggerClick(); return true; } return base.OnKeyDown(state, args); } } }