// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Overlays.Dialog; using osu.Game.Graphics.Containers; using osu.Game.Input.Bindings; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Input.Events; using osu.Game.Audio.Effects; namespace osu.Game.Overlays { public class DialogOverlay : OsuFocusedOverlayContainer, IDialogOverlay { private readonly Container dialogContainer; protected override string PopInSampleName => "UI/dialog-pop-in"; protected override string PopOutSampleName => "UI/dialog-pop-out"; private AudioFilter lowPassFilter; public PopupDialog CurrentDialog { get; private set; } public DialogOverlay() { RelativeSizeAxes = Axes.Both; Child = dialogContainer = new Container { RelativeSizeAxes = Axes.Both, }; Width = 0.4f; Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; } [BackgroundDependencyLoader] private void load(AudioManager audio) { AddInternal(lowPassFilter = new AudioFilter(audio.TrackMixer)); } public void Push(PopupDialog dialog) { if (dialog == CurrentDialog || dialog.State.Value != Visibility.Visible) return; var lastDialog = CurrentDialog; // Immediately update the externally accessible property as this may be used for checks even before // a DialogOverlay instance has finished loading. CurrentDialog = dialog; Scheduler.Add(() => { // if any existing dialog is being displayed, dismiss it before showing a new one. lastDialog?.Hide(); dialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue); dialogContainer.Add(dialog); Show(); }, false); } public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0; protected override bool BlockNonPositionalInput => true; private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v) { if (v != Visibility.Hidden) return; // handle the dialog being dismissed. dialog.Delay(PopupDialog.EXIT_DURATION).Expire(); if (dialog == CurrentDialog) { Hide(); CurrentDialog = null; } } protected override void PopIn() { base.PopIn(); lowPassFilter.CutoffTo(300, 100, Easing.OutCubic); } protected override void PopOut() { base.PopOut(); lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic); if (CurrentDialog?.State.Value == Visibility.Visible) CurrentDialog.Hide(); } public override bool OnPressed(KeyBindingPressEvent e) { if (e.Repeat) return false; switch (e.Action) { case GlobalAction.Select: CurrentDialog?.Buttons.OfType().FirstOrDefault()?.TriggerClick(); return true; } return base.OnPressed(e); } } }