// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Tests.Beatmaps; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Tests.Editor { [TestFixture] public class TestSliderScaling : TestSceneOsuEditor { private OsuPlayfield playfield; protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false); public override void SetUpSteps() { base.SetUpSteps(); AddStep("get playfield", () => playfield = Editor.ChildrenOfType().First()); AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time)); } [Test] public void TestScalingLinearSlider() { Slider slider = null; AddStep("Add slider", () => { slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; PathControlPoint[] points = { new PathControlPoint(new Vector2(0), PathType.Linear), new PathControlPoint(new Vector2(100, 0)), }; slider.Path = new SliderPath(points); EditorBeatmap.Add(slider); }); AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1); moveMouse(new Vector2(300)); AddStep("select slider", () => InputManager.Click(MouseButton.Left)); double distanceBefore = 0; AddStep("store distance", () => distanceBefore = slider.Path.Distance); AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType().Skip(1).First())); AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); moveMouse(new Vector2(300, 300)); AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore); } private void moveMouse(Vector2 pos) => AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos))); } }