// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osuTK.Graphics; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public class DrawableDrumRoll : DrawableTaikoHitObject { /// /// Number of rolling hits required to reach the dark/final colour. /// private const int rolling_hits_for_engaged_colour = 5; /// /// Rolling number of tick hits. This increases for hits and decreases for misses. /// private int rollingHits; private readonly Container tickContainer; private Color4 colourIdle; private Color4 colourEngaged; private bool judgingStarted; /// /// A handler action for when the drumroll has been hit, /// regardless of any judgement. /// public Action OnHit; public DrawableDrumRoll(DrumRoll drumRoll) : base(drumRoll) { RelativeSizeAxes = Axes.Y; MainPiece.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both }); } [BackgroundDependencyLoader] private void load(OsuColour colours) { MainPiece.AccentColour = colourIdle = colours.YellowDark; colourEngaged = colours.YellowDarker; } protected override void LoadComplete() { base.LoadComplete(); OnNewResult += onNewResult; } protected override void AddNestedHitObject(DrawableHitObject hitObject) { base.AddNestedHitObject(hitObject); switch (hitObject) { case DrawableDrumRollTick tick: tickContainer.Add(tick); break; } } protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); tickContainer.Clear(); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) { switch (hitObject) { case DrumRollTick tick: return new DrawableDrumRollTick(tick); } return base.CreateNestedHitObject(hitObject); } protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece(); public override bool OnPressed(TaikoAction action) { if (judgingStarted) OnHit.Invoke(action); return false; } private void onNewResult(DrawableHitObject obj, JudgementResult result) { if (!(obj is DrawableDrumRollTick)) return; DrawableDrumRollTick drumRollTick = (DrawableDrumRollTick)obj; if (result.Type > HitResult.Miss) { OnHit.Invoke(drumRollTick.JudgedAction); judgingStarted = true; rollingHits++; } else rollingHits--; rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour); Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1); MainPiece.FadeAccent(newColour, 100); } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (userTriggered) return; if (timeOffset < 0) return; int countHit = NestedHitObjects.Count(o => o.IsHit); if (countHit >= HitObject.RequiredGoodHits) { ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good); } else ApplyResult(r => r.Type = HitResult.Miss); } protected override void UpdateStateTransforms(ArmedState state) { switch (state) { case ArmedState.Hit: case ArmedState.Miss: this.Delay(HitObject.Duration).FadeOut(100); break; } } protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this); private class StrongNestedHit : DrawableStrongNestedHit { public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll) : base(strong, drumRoll) { } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!MainObject.Judged) return; ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss); } public override bool OnPressed(TaikoAction action) => false; } } }