// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.IO; using System.Linq; using JetBrains.Annotations; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Lists; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Statistics; using osu.Framework.Testing; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Skinning; using osu.Game.Storyboards; namespace osu.Game.Beatmaps { public class WorkingBeatmapCache : IBeatmapResourceProvider, IWorkingBeatmapCache { private readonly WeakList workingCache = new WeakList(); /// /// A default representation of a WorkingBeatmap to use when no beatmap is available. /// public readonly WorkingBeatmap DefaultBeatmap; public BeatmapModelManager BeatmapManager { private get; set; } private readonly AudioManager audioManager; private readonly IResourceStore resources; private readonly LargeTextureStore largeTextureStore; private readonly ITrackStore trackStore; private readonly IResourceStore files; [CanBeNull] private readonly GameHost host; public WorkingBeatmapCache([NotNull] AudioManager audioManager, IResourceStore resources, IResourceStore files, WorkingBeatmap defaultBeatmap = null, GameHost host = null) { DefaultBeatmap = defaultBeatmap; this.audioManager = audioManager; this.resources = resources; this.host = host; this.files = files; largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(files)); trackStore = audioManager.GetTrackStore(files); } public void Invalidate(BeatmapSetInfo info) { if (info.Beatmaps == null) return; foreach (var b in info.Beatmaps) Invalidate(b); } public void Invalidate(BeatmapInfo info) { lock (workingCache) { var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID); if (working != null) workingCache.Remove(working); } } public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo) { // if there are no files, presume the full beatmap info has not yet been fetched from the database. if (beatmapInfo?.BeatmapSet?.Files.Count == 0) { int lookupId = beatmapInfo.ID; beatmapInfo = BeatmapManager.QueryBeatmap(b => b.ID == lookupId); } if (beatmapInfo?.BeatmapSet == null) return DefaultBeatmap; lock (workingCache) { var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID); if (working != null) return working; beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata; workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this)); // best effort; may be higher than expected. GlobalStatistics.Get(nameof(Beatmaps), $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count(); return working; } } #region IResourceStorageProvider TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore; ITrackStore IBeatmapResourceProvider.Tracks => trackStore; AudioManager IStorageResourceProvider.AudioManager => audioManager; IResourceStore IStorageResourceProvider.Files => files; IResourceStore IStorageResourceProvider.Resources => resources; IResourceStore IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore); #endregion [ExcludeFromDynamicCompile] private class BeatmapManagerWorkingBeatmap : WorkingBeatmap { [NotNull] private readonly IBeatmapResourceProvider resources; public BeatmapManagerWorkingBeatmap(BeatmapInfo beatmapInfo, [NotNull] IBeatmapResourceProvider resources) : base(beatmapInfo, resources.AudioManager) { this.resources = resources; } protected override IBeatmap GetBeatmap() { if (BeatmapInfo.Path == null) return new Beatmap { BeatmapInfo = BeatmapInfo }; try { using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path)))) return Decoder.GetDecoder(stream).Decode(stream); } catch (Exception e) { Logger.Error(e, "Beatmap failed to load"); return null; } } protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes. protected override Texture GetBackground() { if (Metadata?.BackgroundFile == null) return null; try { return resources.LargeTextureStore.Get(BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile)); } catch (Exception e) { Logger.Error(e, "Background failed to load"); return null; } } protected override Track GetBeatmapTrack() { if (Metadata?.AudioFile == null) return null; try { return resources.Tracks.Get(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile)); } catch (Exception e) { Logger.Error(e, "Track failed to load"); return null; } } protected override Waveform GetWaveform() { if (Metadata?.AudioFile == null) return null; try { var trackData = GetStream(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile)); return trackData == null ? null : new Waveform(trackData); } catch (Exception e) { Logger.Error(e, "Waveform failed to load"); return null; } } protected override Storyboard GetStoryboard() { Storyboard storyboard; try { using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path)))) { var decoder = Decoder.GetDecoder(stream); // todo: support loading from both set-wide storyboard *and* beatmap specific. if (BeatmapSetInfo?.StoryboardFile == null) storyboard = decoder.Decode(stream); else { using (var secondaryStream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapSetInfo.StoryboardFile)))) storyboard = decoder.Decode(stream, secondaryStream); } } } catch (Exception e) { Logger.Error(e, "Storyboard failed to load"); storyboard = new Storyboard(); } storyboard.BeatmapInfo = BeatmapInfo; return storyboard; } protected internal override ISkin GetSkin() { try { return new LegacyBeatmapSkin(BeatmapInfo, resources.Files, resources); } catch (Exception e) { Logger.Error(e, "Skin failed to load"); return null; } } public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath); } } }