// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; namespace osu.Game.Screens.Play { public class KeyCounterAction : KeyCounter where T : struct { public T Action { get; } public KeyCounterAction(T action) : base($"B{(int)(object)action + 1}") { Action = action; } public bool OnPressed(T action, bool forwards) { if (!EqualityComparer.Default.Equals(action, Action)) return false; IsLit = true; if (forwards) Increment(); return false; } public void OnReleased(T action, bool forwards) { if (!EqualityComparer.Default.Equals(action, Action)) return; IsLit = false; if (!forwards) Decrement(); } } }