using System; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; namespace osu.Game.Overlays.Options { public class OtherInputOptions : OptionsSubsection { protected override string Header => "Other"; public OtherInputOptions() { Children = new Drawable[] { new BasicCheckBox { LabelText = "OS TabletPC support" }, new BasicCheckBox { LabelText = "Wiimote/TaTaCon Drum Support" }, }; } } }