//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using OpenTK; using OpenTK.Graphics; using osu.Framework; namespace osu.Game.GameModes.Play.Taiko { public class TaikoPlayfield : Playfield { public TaikoPlayfield() { RelativeSizeAxes = Axes.X; Size = new Vector2(1, 100); Anchor = Anchor.Centre; Origin = Anchor.Centre; } protected override void Load(BaseGame game) { base.Load(game); Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f }); Add(new Sprite { Texture = game.Textures.Get(@"Menu/logo"), Origin = Anchor.Centre, Scale = new Vector2(0.2f), RelativePositionAxes = Axes.Both, Position = new Vector2(0.1f, 0.5f), Colour = Color4.Gray }); } } }