//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps.Objects; using osu.Game.Graphics.UserInterface; namespace osu.Game.GameModes.Play { public abstract class ScoreOverlay : Container { public KeyCounterCollection KeyCounter; public ComboCounter ComboCounter; public ScoreCounter ScoreCounter; public PercentageCounter AccuracyCounter; protected abstract KeyCounterCollection CreateKeyCounter(); protected abstract ComboCounter CreateComboCounter(); protected abstract PercentageCounter CreateAccuracyCounter(); protected abstract ScoreCounter CreateScoreCounter(); public virtual void OnHit(HitObject h) { ComboCounter?.Increment(); ScoreCounter?.Increment(300); AccuracyCounter?.Set(Math.Min(1, AccuracyCounter.Count + 0.01f)); } public virtual void OnMiss(HitObject h) { ComboCounter?.Roll(); AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f); } public ScoreOverlay() { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { KeyCounter = CreateKeyCounter(), ComboCounter = CreateComboCounter(), ScoreCounter = CreateScoreCounter(), AccuracyCounter = CreateAccuracyCounter(), }; } } }