// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class GlobalActionKeyBindingStrings { private const string prefix = @"osu.Game.Resources.Localisation.GlobalActionKeyBinding"; /// /// "Toggle chat overlay" /// public static LocalisableString ToggleChat => new TranslatableString(getKey(@"toggle_chat"), @"Toggle chat overlay"); /// /// "Toggle social overlay" /// public static LocalisableString ToggleSocial => new TranslatableString(getKey(@"toggle_social"), @"Toggle social overlay"); /// /// "Reset input settings" /// public static LocalisableString ResetInputSettings => new TranslatableString(getKey(@"reset_input_settings"), @"Reset input settings"); /// /// "Toggle toolbar" /// public static LocalisableString ToggleToolbar => new TranslatableString(getKey(@"toggle_toolbar"), @"Toggle toolbar"); /// /// "Toggle settings" /// public static LocalisableString ToggleSettings => new TranslatableString(getKey(@"toggle_settings"), @"Toggle settings"); /// /// "Toggle beatmap listing" /// public static LocalisableString ToggleBeatmapListing => new TranslatableString(getKey(@"toggle_beatmap_listing"), @"Toggle beatmap listing"); /// /// "Increase volume" /// public static LocalisableString IncreaseVolume => new TranslatableString(getKey(@"increase_volume"), @"Increase volume"); /// /// "Decrease volume" /// public static LocalisableString DecreaseVolume => new TranslatableString(getKey(@"decrease_volume"), @"Decrease volume"); /// /// "Toggle mute" /// public static LocalisableString ToggleMute => new TranslatableString(getKey(@"toggle_mute"), @"Toggle mute"); /// /// "Skip cutscene" /// public static LocalisableString SkipCutscene => new TranslatableString(getKey(@"skip_cutscene"), @"Skip cutscene"); /// /// "Quick retry (hold)" /// public static LocalisableString QuickRetry => new TranslatableString(getKey(@"quick_retry"), @"Quick retry (hold)"); /// /// "Take screenshot" /// public static LocalisableString TakeScreenshot => new TranslatableString(getKey(@"take_screenshot"), @"Take screenshot"); /// /// "Toggle gameplay mouse buttons" /// public static LocalisableString ToggleGameplayMouseButtons => new TranslatableString(getKey(@"toggle_gameplay_mouse_buttons"), @"Toggle gameplay mouse buttons"); /// /// "Back" /// public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back"); /// /// "Increase scroll speed" /// public static LocalisableString IncreaseScrollSpeed => new TranslatableString(getKey(@"increase_scroll_speed"), @"Increase scroll speed"); /// /// "Decrease scroll speed" /// public static LocalisableString DecreaseScrollSpeed => new TranslatableString(getKey(@"decrease_scroll_speed"), @"Decrease scroll speed"); /// /// "Select" /// public static LocalisableString Select => new TranslatableString(getKey(@"select"), @"Select"); /// /// "Quick exit (hold)" /// public static LocalisableString QuickExit => new TranslatableString(getKey(@"quick_exit"), @"Quick exit (hold)"); /// /// "Next track" /// public static LocalisableString MusicNext => new TranslatableString(getKey(@"music_next"), @"Next track"); /// /// "Previous track" /// public static LocalisableString MusicPrev => new TranslatableString(getKey(@"music_prev"), @"Previous track"); /// /// "Play / pause" /// public static LocalisableString MusicPlay => new TranslatableString(getKey(@"music_play"), @"Play / pause"); /// /// "Toggle now playing overlay" /// public static LocalisableString ToggleNowPlaying => new TranslatableString(getKey(@"toggle_now_playing"), @"Toggle now playing overlay"); /// /// "Previous selection" /// public static LocalisableString SelectPrevious => new TranslatableString(getKey(@"select_previous"), @"Previous selection"); /// /// "Next selection" /// public static LocalisableString SelectNext => new TranslatableString(getKey(@"select_next"), @"Next selection"); /// /// "Select previous group" /// public static LocalisableString SelectPreviousGroup => new TranslatableString(getKey(@"select_previous_group"), @"Select previous group"); /// /// "Select next group" /// public static LocalisableString SelectNextGroup => new TranslatableString(getKey(@"select_next_group"), @"Select next group"); /// /// "Home" /// public static LocalisableString Home => new TranslatableString(getKey(@"home"), @"Home"); /// /// "Toggle notifications" /// public static LocalisableString ToggleNotifications => new TranslatableString(getKey(@"toggle_notifications"), @"Toggle notifications"); /// /// "Toggle profile" /// public static LocalisableString ToggleProfile => new TranslatableString(getKey(@"toggle_profile"), @"Toggle profile"); /// /// "Pause / resume gameplay" /// public static LocalisableString PauseGameplay => new TranslatableString(getKey(@"pause_gameplay"), @"Pause / resume gameplay"); /// /// "Setup mode" /// public static LocalisableString EditorSetupMode => new TranslatableString(getKey(@"editor_setup_mode"), @"Setup mode"); /// /// "Compose mode" /// public static LocalisableString EditorComposeMode => new TranslatableString(getKey(@"editor_compose_mode"), @"Compose mode"); /// /// "Design mode" /// public static LocalisableString EditorDesignMode => new TranslatableString(getKey(@"editor_design_mode"), @"Design mode"); /// /// "Timing mode" /// public static LocalisableString EditorTimingMode => new TranslatableString(getKey(@"editor_timing_mode"), @"Timing mode"); /// /// "Tap for BPM" /// public static LocalisableString EditorTapForBPM => new TranslatableString(getKey(@"editor_tap_for_bpm"), @"Tap for BPM"); /// /// "Clone selection" /// public static LocalisableString EditorCloneSelection => new TranslatableString(getKey(@"editor_clone_selection"), @"Clone selection"); /// /// "Cycle grid display mode" /// public static LocalisableString EditorCycleGridDisplayMode => new TranslatableString(getKey(@"editor_cycle_grid_display_mode"), @"Cycle grid display mode"); /// /// "Test gameplay" /// public static LocalisableString EditorTestGameplay => new TranslatableString(getKey(@"editor_test_gameplay"), @"Test gameplay"); /// /// "Hold for HUD" /// public static LocalisableString HoldForHUD => new TranslatableString(getKey(@"hold_for_hud"), @"Hold for HUD"); /// /// "Random skin" /// public static LocalisableString RandomSkin => new TranslatableString(getKey(@"random_skin"), @"Random skin"); /// /// "Pause / resume replay" /// public static LocalisableString TogglePauseReplay => new TranslatableString(getKey(@"toggle_pause_replay"), @"Pause / resume replay"); /// /// "Toggle in-game interface" /// public static LocalisableString ToggleInGameInterface => new TranslatableString(getKey(@"toggle_in_game_interface"), @"Toggle in-game interface"); /// /// "Toggle mod select" /// public static LocalisableString ToggleModSelection => new TranslatableString(getKey(@"toggle_mod_selection"), @"Toggle mod select"); /// /// "Deselect all mods" /// public static LocalisableString DeselectAllMods => new TranslatableString(getKey(@"deselect_all_mods"), @"Deselect all mods"); /// /// "Random" /// public static LocalisableString SelectNextRandom => new TranslatableString(getKey(@"select_next_random"), @"Random"); /// /// "Rewind" /// public static LocalisableString SelectPreviousRandom => new TranslatableString(getKey(@"select_previous_random"), @"Rewind"); /// /// "Beatmap Options" /// public static LocalisableString ToggleBeatmapOptions => new TranslatableString(getKey(@"toggle_beatmap_options"), @"Beatmap Options"); /// /// "Verify mode" /// public static LocalisableString EditorVerifyMode => new TranslatableString(getKey(@"editor_verify_mode"), @"Verify mode"); /// /// "Nudge selection left" /// public static LocalisableString EditorNudgeLeft => new TranslatableString(getKey(@"editor_nudge_left"), @"Nudge selection left"); /// /// "Nudge selection right" /// public static LocalisableString EditorNudgeRight => new TranslatableString(getKey(@"editor_nudge_right"), @"Nudge selection right"); /// /// "Flip selection horizontally" /// public static LocalisableString EditorFlipHorizontally => new TranslatableString(getKey(@"editor_flip_horizontally"), @"Flip selection horizontally"); /// /// "Flip selection vertically" /// public static LocalisableString EditorFlipVertically => new TranslatableString(getKey(@"editor_flip_vertically"), @"Flip selection vertically"); /// /// "Increase distance spacing" /// public static LocalisableString EditorIncreaseDistanceSpacing => new TranslatableString(getKey(@"editor_increase_distance_spacing"), @"Increase distance spacing"); /// /// "Decrease distance spacing" /// public static LocalisableString EditorDecreaseDistanceSpacing => new TranslatableString(getKey(@"editor_decrease_distance_spacing"), @"Decrease distance spacing"); /// /// "Cycle previous beat snap divisor" /// public static LocalisableString EditorCyclePreviousBeatSnapDivisor => new TranslatableString(getKey(@"editor_cycle_previous_beat_snap_divisor"), @"Cycle previous beat snap divisor"); /// /// "Cycle next beat snap divisor" /// public static LocalisableString EditorCycleNextBeatSnapDivisor => new TranslatableString(getKey(@"editor_cycle_next_snap_divisor"), @"Cycle next beat snap divisor"); /// /// "Toggle skin editor" /// public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor"); /// /// "Toggle FPS counter" /// public static LocalisableString ToggleFPSCounter => new TranslatableString(getKey(@"toggle_fps_counter"), @"Toggle FPS counter"); /// /// "Previous volume meter" /// public static LocalisableString PreviousVolumeMeter => new TranslatableString(getKey(@"previous_volume_meter"), @"Previous volume meter"); /// /// "Next volume meter" /// public static LocalisableString NextVolumeMeter => new TranslatableString(getKey(@"next_volume_meter"), @"Next volume meter"); /// /// "Seek replay forward" /// public static LocalisableString SeekReplayForward => new TranslatableString(getKey(@"seek_replay_forward"), @"Seek replay forward"); /// /// "Seek replay backward" /// public static LocalisableString SeekReplayBackward => new TranslatableString(getKey(@"seek_replay_backward"), @"Seek replay backward"); /// /// "Toggle chat focus" /// public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus"); private static string getKey(string key) => $@"{prefix}:{key}"; } }