// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading.Tasks; using osu.Framework.Graphics.Sprites; using osu.Framework.Text; using osu.Game.Graphics.Sprites; namespace osu.Game.Skinning { public class LegacySpriteText : OsuSpriteText { private readonly LegacyGlyphStore glyphStore; public LegacySpriteText(ISkin skin, string font) { Shadow = false; UseFullGlyphHeight = false; Font = new FontUsage(font, 1); glyphStore = new LegacyGlyphStore(skin); } protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); private class LegacyGlyphStore : ITexturedGlyphLookupStore { private readonly ISkin skin; public LegacyGlyphStore(ISkin skin) { this.skin = skin; } public ITexturedCharacterGlyph Get(string fontName, char character) { var texture = skin.GetTexture($"{fontName}-{character}"); if (texture == null) return null; return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, null), texture, 1f / texture.ScaleAdjust); } public Task GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character)); } } }