// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Select; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMatchSongSelect : MultiplayerTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(MatchSongSelect), typeof(MatchBeatmapDetailArea), }; [Resolved] private BeatmapManager beatmapManager { get; set; } [SetUp] public void Setup() => Schedule(() => { Room.Playlist.Clear(); }); [Test] public void TestLoadSongSelect() { AddStep("create song select", () => LoadScreen(new MatchSongSelect())); } } }