// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Tests.Beatmaps; using osu.Game.Users; using osuTK.Input; namespace osu.Game.Tests.Visual.Playlists { public class TestScenePlaylistsRoomSubScreen : RoomTestScene { protected override bool UseOnlineAPI => true; [Cached(typeof(IRoomManager))] private readonly TestRoomManager roomManager = new TestRoomManager(); private BeatmapManager manager; private RulesetStore rulesets; private TestPlaylistsRoomSubScreen match; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait(); } [SetUpSteps] public void SetupSteps() { AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room))); AddUntilStep("wait for load", () => match.IsCurrentScreen()); } [Test] public void TestLoadSimpleMatch() { AddStep("set room properties", () => { Room.RoomID.Value = 1; Room.Name.Value = "my awesome room"; Room.Host.Value = new User { Id = 2, Username = "peppy" }; Room.RecentParticipants.Add(Room.Host.Value); Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); }); } [Test] public void TestPlaylistItemSelectedOnCreate() { AddStep("set room properties", () => { Room.Name.Value = "my awesome room"; Room.Host.Value = new User { Id = 2, Username = "peppy" }; Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); }); AddStep("move mouse to create button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); }); AddStep("click", () => InputManager.Click(MouseButton.Left)); AddAssert("first playlist item selected", () => match.SelectedItem.Value == Room.Playlist[0]); } [Test] public void TestBeatmapUpdatedOnReImport() { BeatmapSetInfo importedSet = null; AddStep("import altered beatmap", () => { var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo); beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1; importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result; }); AddStep("load room", () => { Room.Name.Value = "my awesome room"; Room.Host.Value = new User { Id = 2, Username = "peppy" }; Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = importedSet.Beatmaps[0] }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); }); AddStep("create room", () => { InputManager.MoveMouseTo(match.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddAssert("match has altered beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize == 1); AddStep("re-import original beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait()); AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize != 1); } private class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen { public new Bindable SelectedItem => base.SelectedItem; public new Bindable Beatmap => base.Beatmap; public TestPlaylistsRoomSubScreen(Room room) : base(room) { } } private class TestRoomManager : IRoomManager { public event Action RoomsUpdated { add => throw new NotImplementedException(); remove => throw new NotImplementedException(); } public IBindable InitialRoomsReceived { get; } = new Bindable(true); public IBindableList Rooms { get; } = new BindableList(); public void CreateRoom(Room room, Action onSuccess = null, Action onError = null) { room.RoomID.Value = 1; onSuccess?.Invoke(room); } public void JoinRoom(Room room, Action onSuccess = null, Action onError = null) => onSuccess?.Invoke(room); public void PartRoom() { } } } }