// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play.HUD; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene { private IEnumerable accuracyCounters => CreatedDrawables.OfType(); protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); [SetUpSteps] public void SetUpSteps() { AddStep("Create combo counters", () => SetContents(() => { var accuracyCounter = new SkinnableAccuracyCounter(); accuracyCounter.Current.Value = 1; return accuracyCounter; })); } [Test] public void TestChangingAccuracy() { AddStep(@"Reset all", delegate { foreach (var s in accuracyCounters) s.Current.Value = 1; }); AddStep(@"Hit! :D", delegate { foreach (var s in accuracyCounters) s.Current.Value -= 0.023f; }); } } }