// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps.Samples; using osu.Game.Modes.Objects.Types; using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps.Timing; using osu.Game.Database; namespace osu.Game.Modes.Taiko.Objects { public class DrumRoll : TaikoHitObject, IHasDistance { public double EndTime => StartTime + Distance / Velocity; public double Duration => EndTime - StartTime; /// /// Raw length of the drum roll in positional length units. /// public double Distance { get; set; } /// /// Velocity of the drum roll in positional length units per millisecond. /// public double Velocity; /// /// The distance between ticks of this drumroll. /// Half of this value is the hit window of the ticks. /// public double TickTimeDistance; /// /// Number of drum roll ticks required for a "Good" hit. /// public double RequiredGoodHits; /// /// Number of drum roll ticks required for a "Great" hit. /// public double RequiredGreatHits; /// /// Total number of drum roll ticks. /// public int TotalTicks; /// /// Initializes the drum roll ticks if not initialized and returns them. /// public IEnumerable Ticks { get { if (ticks == null) createTicks(); return ticks; } } private List ticks; public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { base.ApplyDefaults(timing, difficulty); Velocity = timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier / 1000; TickTimeDistance = timing.BeatLengthAt(StartTime); if (difficulty.SliderTickRate == 3) TickTimeDistance /= 3; else TickTimeDistance /= 4; TotalTicks = Ticks.Count(); RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty); RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty); } private void createTicks() { ticks = new List(); if (TickTimeDistance == 0) return; bool first = true; for (double t = StartTime; t < EndTime + (int)TickTimeDistance; t += TickTimeDistance) { ticks.Add(new DrumRollTick { FirstTick = first, PreEmpt = PreEmpt, TickTimeDistance = TickTimeDistance, StartTime = t, Sample = new HitSampleInfo { Type = SampleType.None, Set = SampleSet.Soft } }); first = false; } } public override TaikoHitType Type { get { SampleType st = Sample?.Type ?? SampleType.None; return TaikoHitType.DrumRoll | ((st & SampleType.Finish) > 0 ? TaikoHitType.Finisher : TaikoHitType.None); } } } }