// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps; using osu.Game.Collections; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; namespace osu.Game.Screens.Select.Carousel { public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu { public const float HEIGHT = MAX_HEIGHT; private Action restoreHiddenRequested; private Action viewDetails; [Resolved(CanBeNull = true)] private DialogOverlay dialogOverlay { get; set; } [Resolved(CanBeNull = true)] private CollectionManager collectionManager { get; set; } [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } public IEnumerable DrawableBeatmaps => beatmapContainer?.Children ?? Enumerable.Empty(); private Container beatmapContainer; private BeatmapSetInfo beatmapSet; [Resolved] private BeatmapManager manager { get; set; } protected override void FreeAfterUse() { base.FreeAfterUse(); Item = null; ClearTransforms(); } [BackgroundDependencyLoader(true)] private void load(BeatmapSetOverlay beatmapOverlay) { restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore); if (beatmapOverlay != null) viewDetails = beatmapOverlay.FetchAndShowBeatmapSet; } protected override void UpdateItem() { base.UpdateItem(); Content.Clear(); beatmapContainer = null; if (Item == null) return; beatmapSet = ((CarouselBeatmapSet)Item).BeatmapSet; DelayedLoadWrapper background; DelayedLoadWrapper mainFlow; Header.Children = new Drawable[] { background = new DelayedLoadWrapper(() => new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault())) { RelativeSizeAxes = Axes.Both, }, 300), mainFlow = new DelayedLoadWrapper(() => new SetPanelContent((CarouselBeatmapSet)Item), 100), }; background.DelayedLoadComplete += fadeContentIn; mainFlow.DelayedLoadComplete += fadeContentIn; } private void fadeContentIn(Drawable d) => d.FadeInFromZero(750, Easing.OutQuint); protected override void Deselected() { base.Deselected(); MovementContainer.MoveToX(0, 500, Easing.OutExpo); if (beatmapContainer != null) { foreach (var beatmap in beatmapContainer) beatmap.MoveToY(0, 800, Easing.OutQuint); } } protected override void Selected() { base.Selected(); MovementContainer.MoveToX(-100, 500, Easing.OutExpo); updateBeatmapDifficulties(); } private void updateBeatmapDifficulties() { var carouselBeatmapSet = (CarouselBeatmapSet)Item; var visibleBeatmaps = carouselBeatmapSet.Children.Where(c => c.Visible).ToArray(); // if we are already displaying all the correct beatmaps, only run animation updates. // note that the displayed beatmaps may change due to the applied filter. // a future optimisation could add/remove only changed difficulties rather than reinitialise. if (beatmapContainer != null && visibleBeatmaps.Length == beatmapContainer.Count && visibleBeatmaps.All(b => beatmapContainer.Any(c => c.Item == b))) { updateBeatmapYPositions(); } else { // on selection we show our child beatmaps. // for now this is a simple drawable construction each selection. // can be improved in the future. beatmapContainer = new Container { X = 100, RelativeSizeAxes = Axes.Both, ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation()) }; LoadComponentAsync(beatmapContainer, loaded => { // make sure the pooled target hasn't changed. if (beatmapContainer != loaded) return; Content.Child = loaded; updateBeatmapYPositions(); }); } void updateBeatmapYPositions() { float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING; foreach (var panel in beatmapContainer.Children) { panel.MoveToY(yPos, 800, Easing.OutQuint); yPos += panel.Item.TotalHeight; } } } public MenuItem[] ContextMenuItems { get { Debug.Assert(beatmapSet != null); List items = new List(); if (Item.State.Value == CarouselItemState.NotSelected) items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected)); if (beatmapSet.OnlineBeatmapSetID != null && viewDetails != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineBeatmapSetID.Value))); if (collectionManager != null) { var collectionItems = collectionManager.Collections.Select(createCollectionMenuItem).ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); } if (beatmapSet.Beatmaps.Any(b => b.Hidden)) items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested(beatmapSet))); if (dialogOverlay != null) items.Add(new OsuMenuItem("Delete...", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet)))); return items.ToArray(); } } private MenuItem createCollectionMenuItem(BeatmapCollection collection) { Debug.Assert(beatmapSet != null); TernaryState state; var countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b)); if (countExisting == beatmapSet.Beatmaps.Count) state = TernaryState.True; else if (countExisting > 0) state = TernaryState.Indeterminate; else state = TernaryState.False; return new TernaryStateMenuItem(collection.Name.Value, MenuItemType.Standard, s => { foreach (var b in beatmapSet.Beatmaps) { switch (s) { case TernaryState.True: if (collection.Beatmaps.Contains(b)) continue; collection.Beatmaps.Add(b); break; case TernaryState.False: collection.Beatmaps.Remove(b); break; } } }) { State = { Value = state } }; } } }