// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osu.Game.Storyboards; using osu.Game.Tests.Beatmaps; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneLeadIn : RateAdjustedBeatmapTestScene { private LeadInPlayer player; private const double lenience_ms = 10; private const double first_hit_object = 2170; [TestCase(1000, 0)] [TestCase(2000, 0)] [TestCase(3000, first_hit_object - 3000)] [TestCase(10000, first_hit_object - 10000)] public void TestLeadInProducesCorrectStartTime(double leadIn, double expectedStartTime) { loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo) { BeatmapInfo = { AudioLeadIn = leadIn } }); AddAssert($"first frame is {expectedStartTime}", () => { Debug.Assert(player.FirstFrameClockTime != null); return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms); }); } [TestCase(1000, 0)] [TestCase(0, 0)] [TestCase(-1000, -1000)] [TestCase(-10000, -10000)] public void TestStoryboardProducesCorrectStartTimeSimpleAlpha(double firstStoryboardEvent, double expectedStartTime) { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); sprite.TimelineGroup.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1); storyboard.GetLayer("Background").Add(sprite); loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); AddAssert($"first frame is {expectedStartTime}", () => { Debug.Assert(player.FirstFrameClockTime != null); return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms); }); } [TestCase(1000, 0, false)] [TestCase(0, 0, false)] [TestCase(-1000, -1000, false)] [TestCase(-10000, -10000, false)] [TestCase(1000, 0, true)] [TestCase(0, 0, true)] [TestCase(-1000, -1000, true)] [TestCase(-10000, -10000, true)] public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop) { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. sprite.TimelineGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1); var loopGroup = sprite.AddLoop(-20000, 50); loopGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1); var target = addEventToLoop ? loopGroup : sprite.TimelineGroup; double targetTime = addEventToLoop ? 20000 : 0; target.Alpha.Add(Easing.None, targetTime + firstStoryboardEvent, targetTime + firstStoryboardEvent + 500, 0, 1); // these should be ignored due to being in the future. sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1); loopGroup.Alpha.Add(Easing.None, 38000, 40000, 0, 1); storyboard.GetLayer("Background").Add(sprite); loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); AddAssert($"first frame is {expectedStartTime}", () => { Debug.Assert(player.FirstFrameClockTime != null); return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms); }); } private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null) { AddStep("create player", () => { Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard); LoadScreen(player = new LeadInPlayer()); }); AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1); } private class LeadInPlayer : TestPlayer { public LeadInPlayer() : base(false, false) { } public double? FirstFrameClockTime; public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; public double GameplayStartTime => DrawableRuleset.GameplayStartTime; public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime; public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime; protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); if (!FirstFrameClockTime.HasValue) { FirstFrameClockTime = GameplayClockContainer.GameplayClock.CurrentTime; AddInternal(new OsuSpriteText { Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} " + $"FirstHitObjectTime: {FirstHitObjectTime} " + $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} " + $"FirstFrameClockTime: {FirstFrameClockTime}" }); } } } } }