// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Taiko.UI { public class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; private const float default_aspect = 16f / 9f; public TaikoPlayfieldAdjustmentContainer() { Anchor = Anchor.CentreLeft; Origin = Anchor.CentreLeft; } protected override void Update() { base.Update(); float aspectAdjust = MathHelper.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect; Size = new Vector2(1, default_relative_height * aspectAdjust); } } }