// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks { public class CheckAudioQuality : ICheck { // This is a requirement as stated in the Ranking Criteria. // See https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.4 private const int max_bitrate = 192; // "A song's audio file /.../ must be of reasonable quality. Try to find the highest quality source file available" // There not existing a version with a bitrate of 128 kbps or higher is extremely rare. private const int min_bitrate = 128; public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Too high or low audio bitrate"); public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateTooHighBitrate(this), new IssueTemplateTooLowBitrate(this), new IssueTemplateNoBitrate(this) }; public IEnumerable Run(BeatmapVerifierContext context) { var audioFile = context.Beatmap.Metadata?.AudioFile; if (audioFile == null) yield break; var track = context.WorkingBeatmap.Track; if (track?.Bitrate == null || track.Bitrate.Value == 0) yield return new IssueTemplateNoBitrate(this).Create(); else if (track.Bitrate.Value > max_bitrate) yield return new IssueTemplateTooHighBitrate(this).Create(track.Bitrate.Value); else if (track.Bitrate.Value < min_bitrate) yield return new IssueTemplateTooLowBitrate(this).Create(track.Bitrate.Value); } public class IssueTemplateTooHighBitrate : IssueTemplate { public IssueTemplateTooHighBitrate(ICheck check) : base(check, IssueType.Problem, "The audio bitrate ({0} kbps) exceeds {1} kbps.") { } public Issue Create(int bitrate) => new Issue(this, bitrate, max_bitrate); } public class IssueTemplateTooLowBitrate : IssueTemplate { public IssueTemplateTooLowBitrate(ICheck check) : base(check, IssueType.Problem, "The audio bitrate ({0} kbps) is lower than {1} kbps.") { } public Issue Create(int bitrate) => new Issue(this, bitrate, min_bitrate); } public class IssueTemplateNoBitrate : IssueTemplate { public IssueTemplateNoBitrate(ICheck check) : base(check, IssueType.Error, "The audio bitrate could not be retrieved.") { } public Issue Create() => new Issue(this); } } }