// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Game.Beatmaps; namespace osu.Game.Online.Rooms { /// /// Represent a checksum-verifying beatmap availability tracker usable for online play screens. /// /// This differs from a regular download tracking composite as this accounts for the /// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap. /// public class OnlinePlayBeatmapAvailablilityTracker : DownloadTrackingComposite { public readonly IBindable SelectedItem = new Bindable(); /// /// The availability state of the currently selected playlist item. /// public IBindable Availability => availability; private readonly Bindable availability = new Bindable(); public OnlinePlayBeatmapAvailablilityTracker() { State.BindValueChanged(_ => updateAvailability()); Progress.BindValueChanged(_ => updateAvailability(), true); } protected override void LoadComplete() { base.LoadComplete(); SelectedItem.BindValueChanged(item => Model.Value = item.NewValue?.Beatmap.Value.BeatmapSet, true); } protected override bool VerifyDatabasedModel(BeatmapSetInfo databasedSet) { int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID; string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash; var matchingBeatmap = databasedSet.Beatmaps.FirstOrDefault(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum); if (matchingBeatmap == null) { Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important); return false; } return true; } protected override bool IsModelAvailableLocally() { int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID; string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash; var beatmap = Manager.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum); return beatmap?.BeatmapSet.DeletePending == false; } private void updateAvailability() { switch (State.Value) { case DownloadState.NotDownloaded: availability.Value = BeatmapAvailability.NotDownloaded(); break; case DownloadState.Downloading: availability.Value = BeatmapAvailability.Downloading((float)Progress.Value); break; case DownloadState.Importing: availability.Value = BeatmapAvailability.Importing(); break; case DownloadState.LocallyAvailable: availability.Value = BeatmapAvailability.LocallyAvailable(); break; default: throw new ArgumentOutOfRangeException(nameof(State)); } } } }