// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Tests.Beatmaps; using osuTK; namespace osu.Game.Tests.Visual.Editor { [TestFixture] public class TestSceneEditorSummaryTimeline : EditorClockTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(SummaryTimeline) }; [BackgroundDependencyLoader] private void load() { Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null); Add(new SummaryTimeline { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(500, 50) }); } } }