// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Sprites; using System.Collections.Generic; using osuTK; namespace osu.Game.Overlays.Comments { public abstract class GetCommentRepliesButton : LoadingButton { private const int duration = 200; protected override IEnumerable EffectTargets => new[] { text }; private OsuSpriteText text; protected GetCommentRepliesButton() { AutoSizeAxes = Axes.Both; LoadingAnimationSize = new Vector2(8); } protected override Drawable CreateContent() => new Container { AutoSizeAxes = Axes.Both, Child = text = new OsuSpriteText { AlwaysPresent = true, Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), Text = GetText() } }; protected abstract string GetText(); protected override void OnLoadStarted() => text.FadeOut(duration, Easing.OutQuint); protected override void OnLoadFinished() => text.FadeIn(duration, Easing.OutQuint); } }