// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; namespace osu.Game.Overlays.Settings.Sections.Audio { public class MainMenuSettings : SettingsSubsection { protected override string Header => "Main Menu"; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new SettingsCheckbox { LabelText = "Interface voices", Current = config.GetBindable(OsuSetting.MenuVoice) }, new SettingsCheckbox { LabelText = "osu! music theme", Current = config.GetBindable(OsuSetting.MenuMusic) }, new SettingsDropdown { LabelText = "Intro sequence", Current = config.GetBindable(OsuSetting.IntroSequence), Items = Enum.GetValues(typeof(IntroSequence)).Cast() }, new SettingsDropdown { LabelText = "Background source", Current = config.GetBindable(OsuSetting.MenuBackgroundSource), Items = Enum.GetValues(typeof(BackgroundSource)).Cast() }, new SettingsDropdown { LabelText = "Seasonal backgrounds", Current = config.GetBindable(OsuSetting.SeasonalBackgroundMode), Items = Enum.GetValues(typeof(SeasonalBackgroundMode)).Cast() } }; } } }