// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osuTK; namespace osu.Game.Screens.Play.HUD { /// /// Uses the 'x' symbol and has a pop-out effect while rolling over. /// public class LegacyComboCounter : CompositeDrawable, ISkinnableDrawable { public Bindable Current { get; } = new BindableInt { MinValue = 0 }; private uint scheduledPopOutCurrentId; private const double pop_out_duration = 150; private const double fade_out_duration = 100; /// /// Duration in milliseconds for the counter roll-up animation for each element. /// private const double rolling_duration = 20; private readonly Drawable popOutCount; private readonly Drawable displayedCountSpriteText; private int previousValue; private int displayedCount; private bool isRolling; private readonly Container counterContainer; /// /// Hides the combo counter internally without affecting its . /// /// /// This is used for rulesets that provide their own combo counter and don't want this HUD one to be visible, /// without potentially affecting the user's selected skin. /// public bool HiddenByRulesetImplementation { set => counterContainer.Alpha = value ? 1 : 0; } public bool UsesFixedAnchor { get; set; } public LegacyComboCounter() { AutoSizeAxes = Axes.Both; Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; Margin = new MarginPadding(10); Scale = new Vector2(1.2f); InternalChildren = new[] { counterContainer = new Container { AutoSizeAxes = Axes.Both, AlwaysPresent = true, Children = new[] { popOutCount = new LegacySpriteText(LegacyFont.Combo) { Alpha = 0, Margin = new MarginPadding(0.05f), Blending = BlendingParameters.Additive, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, BypassAutoSizeAxes = Axes.Both, }, displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo) { // Initial text and AlwaysPresent allow the counter to have a size before it first displays a combo. // This is useful for display in the skin editor. Text = formatCount(0), AlwaysPresent = true, Alpha = 0, }, } } }; } /// /// Value shown at the current moment. /// public virtual int DisplayedCount { get => displayedCount; private set { if (displayedCount.Equals(value)) return; if (isRolling) onDisplayedCountRolling(value); else if (displayedCount + 1 == value) onDisplayedCountIncrement(value); else onDisplayedCountChange(value); displayedCount = value; } } [BackgroundDependencyLoader] private void load(ScoreProcessor scoreProcessor) { Current.BindTo(scoreProcessor.Combo); } protected override void LoadComplete() { base.LoadComplete(); ((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value); Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true); } private void updateCount(bool rolling) { int prev = previousValue; previousValue = Current.Value; if (!IsLoaded) return; if (!rolling) { FinishTransforms(false, nameof(DisplayedCount)); isRolling = false; DisplayedCount = prev; if (prev + 1 == Current.Value) onCountIncrement(prev, Current.Value); else onCountChange(Current.Value); } else { onCountRolling(displayedCount, Current.Value); isRolling = true; } } private void transformPopOut(int newValue) { ((IHasText)popOutCount).Text = formatCount(newValue); popOutCount.ScaleTo(1.6f); popOutCount.FadeTo(0.75f); popOutCount.MoveTo(Vector2.Zero); popOutCount.ScaleTo(1, pop_out_duration); popOutCount.FadeOut(pop_out_duration); popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration); } private void transformNoPopOut(int newValue) { ((IHasText)displayedCountSpriteText).Text = formatCount(newValue); displayedCountSpriteText.ScaleTo(1); } private void transformPopOutSmall(int newValue) { ((IHasText)displayedCountSpriteText).Text = formatCount(newValue); displayedCountSpriteText.ScaleTo(1.1f); displayedCountSpriteText.ScaleTo(1, pop_out_duration); } private void scheduledPopOutSmall(uint id) { // Too late; scheduled task invalidated if (id != scheduledPopOutCurrentId) return; DisplayedCount++; } private void onCountIncrement(int currentValue, int newValue) { scheduledPopOutCurrentId++; if (DisplayedCount < currentValue) DisplayedCount++; displayedCountSpriteText.Show(); transformPopOut(newValue); uint newTaskId = scheduledPopOutCurrentId; Scheduler.AddDelayed(delegate { scheduledPopOutSmall(newTaskId); }, pop_out_duration); } private void onCountRolling(int currentValue, int newValue) { scheduledPopOutCurrentId++; // Hides displayed count if was increasing from 0 to 1 but didn't finish if (currentValue == 0 && newValue == 0) displayedCountSpriteText.FadeOut(fade_out_duration); transformRoll(currentValue, newValue); } private void onCountChange(int newValue) { scheduledPopOutCurrentId++; if (newValue == 0) displayedCountSpriteText.FadeOut(); DisplayedCount = newValue; } private void onDisplayedCountRolling(int newValue) { if (newValue == 0) displayedCountSpriteText.FadeOut(fade_out_duration); else displayedCountSpriteText.Show(); transformNoPopOut(newValue); } private void onDisplayedCountChange(int newValue) { displayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1); transformNoPopOut(newValue); } private void onDisplayedCountIncrement(int newValue) { displayedCountSpriteText.Show(); transformPopOutSmall(newValue); } private void transformRoll(int currentValue, int newValue) => this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue)); private string formatCount(int count) => $@"{count}x"; private double getProportionalDuration(int currentValue, int newValue) { double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue; return difference * rolling_duration; } } }